Starlink Producer Reveals How Ubisoft Started Work On Star Fox Concepts Before Meeting With Nintendo
“We just started working, but we were a little cautious”.
Prior to the release of Starlink: Battle for Atlas, it was heavily publicised how Ubisoft’s collaborative efforts with Nintendo to include the Star Fox crew in the game all began at E3 2017 in a tiny room behind closed doors. This eventually led to the Starlink team being invited to Nintendo’s headquarters in Kyoto to present the game in front of Shigeru Miyamoto and the Star Fox team.
In a recent interview, the game’s Producer Matthew Rose explained how after the initial back and forth exchanges between the two parties, the team at Ubisoft was so excited it began work on the Star Fox content immediately by drawing concepts and even making a 3D-printed model of Fox’s Arwing:
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